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Bug tunnel defense screenshot

Flash Circle TD - Review

Play Here: Flash Circle TD
Developer: David Scott

circle-td.jpg

Building on the massively popular Flash Element TD this game may possibly be the most anticipated tower defense to date. (Warcraft and Starcraft didn’t launch as TDs)

To me the most appealing aspect of Flash Circle TD is the unlimited creep waves. I believe the concept comes from Roman Sanines tower defense game. The only difference is David Scott chose not to go with a traditional number of lives. Instead the game ends when 100 or 80 creeps manage to survive in the maze at once. Also, creeps run in circles rather than following a linier path to your castle. Both ideas are unique to the genre.

Towers:

circle-fast.jpgFast Tower - These towers are extremely powerful in the early rounds. Building 2 fast towers can get buy you enough time to build a damage tower if you want to go that route. As tempting as it may be don’t mass fast towers. They become virtually worthless when creep hp levels start sky rocketing.

circle-splash.jpgSplash Tower - May be the most powerful tower in the game if used with ice towers. Level 9 splash towers do a good deal of damage to fairly large area of creeps.

circle-air.jpgAir Tower - No surprise here. These towers are designed solely to take down flying creeps. They have enough range to cover the entire maze if you build them in the center and upgrade to lv9. Do not go overboard with these towers. Air levels all seem to be separated by several levels of ground monsters. So as long as your ground is covered you can afford to take as long as needed to bring down flyers.

circle-slow.jpgSlow Tower - No doubt inspired by the Warcraft 3 ice tower your slow towers must be handled properly to get your golds worth. It definitely appears that a group of lv1 slow towers is more effective than 1-2 upgraded slow towers. It may be ideal to build a group of slow towers but that would be pretty difficult based on the rate that creeps increase in strength.

circle-damage.jpgDamage Tower - Massive amount of damage, medium range, medium speed. I would like to think the ideal tower combination is damage/air but I can’t seem to score higher with this combo than splash/ice/air. I haven’t tried damage/splash/ice/air yet. This tower appears to be more cost effective if you mass them rather than upgrading. The rate of fire or range could give upgraded damage towers the edge but I haven’t managed to fully upgrade one yet.

Share your strategy! Let us know how you rack up the points with a comment. I am still trying to figure out how to fully upgrade a damage tower on the hard level. (without selling)

So far my highest score on the hard level is 2119.

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